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Most
teachers use flash-cards in their English lessons when they have to introduce
new vocabulary. Using flash-cards our students will be able to understand the
new vocabulary without any kind of translation. Anyway, we have to take into
account that there are lexical fields that cannot be illustrated through flash
cards (abstract words such as feelings, for example).
In
this article, I'm going to suggest some activities with flash-cards that can be
applied to any kind of vocabulary and almost any age and level.
To
start with, we will always choose comprehension activities. This means that the
students are not required to say the new words, just to understand them.
After
this stage, it is good to introduce activities which require repetitive
production.
Then
they will be ready to develop tasks in which they have to speak without models.
Finally
we will have to introduce interaction activities, which involve contextualized
use of the language.
COMPREHENSION:
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Saying hello (only in infant education): Very young children enjoy saying
hello to the animals, the people and even the objects. We can put the flash
cards in different places of the classroom and greet them alternatively.
When
the students have mastered the main vocabulary, we can make errors like saying 'Hello
kangaroo, how are you?' when we are speaking to the monkey. Children will be
delighted to say 'Nooo! that is the monkey!!
-
The chain: We put all the flash-cards in different places. We choose
one student and we say one word, for example 'donkey'. The student has to
find the corresponding flash-card. It doesn't matter if they don't know the
vocabulary yet. They can try luck. If one student fails, we choose another one,
and so on until someone finds the donkey. Then we say another word, for example 'monkey',
and we go on until the student fails. Then we choose another student and we
start the chain again 'donkey, monkey,...'. The idea of the chain
is that when one student finds out the meaning of a word, the others will try to
remember it. You will see that in twenty minutes all your students will have
mastered all the vocabulary.
-
Point to: The teacher says 'point to the donkey, point to the
kangaroo, ...' and the students have to perform the actions. When you see
that the students are getting tired of this boring activity, you can transform
it into a memory game: say 'point to... the monkey, the elephant, the snake
and the hippo' and they have to make it in the right order. If you
speak very quickly they will find it funny.
-
Where is it?: We turn all the cards upside down (on the floor or on a
table). Then we choose one student and we ask 'where is the donkey?' and
the students uncovers one card. If s/he gets right, we ask again 'where is
the elephant?', and so on until s/he fails. Then we turn all the cards
upside down, we choose another student and we start the chain again (' Where
is the donkey?, where is the elephant?, where is the kangaroo?...').
-
be quick! We put all the flash-cards in different places of the
classroom. (Another good idea is to ask some students to hold them up). Then we
ask two students to stand up. Then we say one word, for example 'giraffe' and
both students will try to take it in first place. We go on with the other words.
At the end, the student that has taken more flash-cards is the winner.
REPETITION:
For
this stage I suggest to introduce songs or chants with a chorus repetition.
Anyway here I propose an activity with flash cards that promotes echoic
repetition of new vocabulary:
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The parrots: we choose onw student. S/he will have to get out of the
classroom. Then we hide one of the flash cards (for example, the monkey)
in any place. Then the student gets in and the game starts: s/he will try to
find the monkey and the other students will help saying monkey, monkey,
monkey, monkey,... (continuously).
The
key is that the students will say monkey, monkey, monkey ... in a low
voice when the player is far from the monkey, and in a high voice when s/he is
close to it.
- Whispers: Divide the students in two groups. Put all your flash-cards
on the blackboard. Then ask the students to stay in two rows (one row for each
group). Then whisper a word to the two first students at the same time. Each
student has to whisper the word to the following one in their rows. When the
last students hear the word, they have to run and take it from the blackboard.
The group that takes the card first gets one point.
PRODUCTION:
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Mad pointer: We put all the flash-cards on the blackboard. Then point to a
serie of four or five cards very quickly. The students have to pay attention and
try to memorize the flash-cards and the right order. We ask them one by one to
see if they are able to say the four words in the right order.
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Memory game: We put all the flash-cards in a lot. Then we show them one
by one and students have to memorize the order.
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Upside down: We put all the cards upside down. Then we point to one of
the cards and we ask one student 'What is this?' and s/he will try to
guess. If s/he gets right we point to another card and so on. When s/he fails we
turn upside down the cards and we start the serie again with another student.
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Just a little bit: We take one card and we hide it behind a book, a
folder or something like that. Then we show just a little bit and students try
to find out what it is.
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Just a glimpse: We take one card and we show it very quickly, so that
students find it difficult to see it clearly. Then we ask what it was.
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Pass the ball: We give one card to each player. One of them will
start the game. She says: 'I am the monkey and I pass the ball to the snake'.
Then, the student with the snake has to react quickly and pass the ball to
another player ('I am the snake and I pass the ball to the rabbit'). If
any student doesn't react quickly s/he will be eliminated.
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The missing card: Put all the cards on the wall or the carpet. Tell the
students to look at them for 30 seconds. Then ask them to close their eyes
and remove one card very quickly. They have to find out what is the missing
card. (memory game) The student who gives the right answer will be chosen to
remove the next card (takes the place of the teacher).
-
Charades: One student takes one card and acts out the illustration. The
other students have to guess what it is.
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On my back: Put one card on each student's back. They have to go around
looking at the other students' cards, so that they have to guess what is their
own card.
- Odd one out. Put some flash-cards on the blackboard. All the cards will
be related to the same topic but one. For example: trousers, jacket, cow,
shoes, shirt, jumper. Ask the students to find the odd one out (saying the
word).
INTERACTION:
Interaction
activities require contextualized language. For this reason, I cannot suggest
any general activity that could be applied to different lexical fields.
For
example, if we are learning vocabulary related to the animals, we could play the
role of hunters in the jungle: Ssshh! I've seen a lion there... - No, it is a
tiger! ...
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